PhD student at the in the Archaeological Computing Research Group with Graeme Earl.
I am studying Roman Sculptural Polychromy at Herculaneum, focussing on the use physically accurate light simulation and representation of materials as a means of working with and interpreting the archaeological record.
The technical dimension of my research revolves around the accurate recording and representation of surviving archaeological material. As such, I am involved in the development and application of remote sensing and physically accurate rendering solutions.
I am particularly interested in 3d graphics as a means of creating or modifying human engagements with space, place and ideas.
Senior Lecturer, Humanities (FH)