Graphical Simulation of Archaeological Environments
- Graeme Earl
This project defines an emerging area of interest in physically accurate rendering within the Archaeological Computing Research Group. Sub-projects include analysis of Roman spaces at herculaneum, Neolithic buildings at Catalhoyuk and simulation of a range of artefacts.
Visualisation and data handling methods: Surface imaging
Visualisation and data handling software: 3ds Max
Transdisciplinary tags: HPC