Computational Modelling Group

Workshop  17th March 2010 2 p.m.  Building 65a Room 3037

Senses and Perception in Digital Archaeology

Archaeological Computing Research Group
University of Southampton

Categories
3ds Max, Agents, Geographic Information Systems, Human environment interaction, Java, MySQL, Python
Submitter
Patricia Murrieta Flores

The Archaeological Computing Research Group would like to invite you to the 2nd ‘Exploring Archaeological Computing Workshop’, entitled Senses and Perception in Digital Archaeology.

Concepts of sense and perception have characterised archaeological thought and discussion for several decades. Differing concepts of sense and perception and their significance in defining the engagement of people with the world around them have defined our attitudes towards the study of the past. During this period the prospect of a digital archaeology has become ever more real. Computational approaches to archaeology have revolutionised the way in which we represent and think about environments and spaces and the people who dwelt within them. Increasingly, interactions with and representations of the past have taken place within digital spaces. Now more than ever, innovative computing methods allow us to explore and analyse through experimentation and simulation, the interaction of human groups with spatial phenomena at diverse scales.

In this workshop we will attempt to assess the impact that digital experiences of archaeology have upon the ways in which we conceptualise perception and senses and we will address some of the following questions: Can perception or senses be simulated digitally? How do we deal with senses and perception when modelling past experiences? Do we dwell in digital spaces? Are digital views of the world necessarily reductionist and if so, do they remain valid?