Cloud Computing for Planetary Defense
- Research Team
- Steven Johnston
- Investigators
- Hugh Lewis, Kenji Takeda
We demonstrate how a cloud-based computing architecture can be used for planetary defense and space situational awareness (SSA). We show how utility compute can facilitate both a financially economical and highly scalable solution for space debris and near-earth object impact analysis. As we improve our ability to track smaller space objects, and satellite collisions occur, the volume of objects being tracked vastly increases, increasing computational demands. Propagating trajectories and calculating conjunctions becomes increasingly time critical, thus requiring an architecture which can scale with demand. The extension of this to tackle the problem of a future near-earth object impact is discussed, and how cloud computing can play a key role in this civilisation-threatening scenario.
Categories
Visualisation and data handling software: SQL Azure, Virtual Earth
Software Engineering Tools: SVN
Programming languages and libraries: C#, C++
Computational platforms: Microsoft Azure